Might
Your character now has a single power number — Might. The higher it is, the stronger the character overall.
Might shows up wherever fighters need comparing: the arena lobby, the opponent list, the fight card and its log, the clan roster, and tournament tables. Your own number comes with your place in the TOP.
Every item has its own Might too — from grade, sharpening, gems, and masterwork. Two items compare at a glance, without going through stats.
Item Might is visible in the inventory, in the shop, and in the stats panel, and the inventory sorts equipment by it.
Tap the Might icon for a short explainer on what feeds into it.
The arena tells you what to wear
If your inventory holds an item stronger than the one equipped, you will see it: a mark on the slot and a "Stronger than equipped" tag with the Might it would add.
Records
Ratings now split into two sections, Records and Tournaments.
Records holds four tables: by Might, by Arena rating, by Hunt rating, and by Forge practice level.
Forge: Smelting
A new skill in the first branch. It breaks down a forged item and returns part of the materials actually invested in its creation and Ascensions — from 10% at the first tier to 30% at the fifth.
On top of that you get craft practice, more of it the higher the grade.
The item is destroyed for good. Sharpening, sockets, and mounted gems go with it.
Forge: Material exchange
Another new skill, unlocked at the 4th craft tier.
Any two materials of the same rarity trade 1:1 from the very first level.
Upgrading a material one tier up costs 8 for one, improving to 4:1 as the skill levels.
Exchange and Smelting live in a shared "Exchange and smelting" panel with three tabs: Blueprints, Materials, Smelt.
Craft practice is more generous
Ascensions and gem augmentation give noticeably more practice, especially at high grades and gem ranks.
Practice from sharpening a forged item is doubled.
Practice also comes from blueprint exchange and material upgrades.
After sharpening and Ascension you see what you earned: "+N practice".
Customization sets
We opened 20 themed sets — avatar, frame, and card background in one style.
Sixteen rare, three epic, and one legendary — Starborn Oracle.
Show off your gear
Any of your items can now be sent as a card to chat — global, clan, or a direct message.
The card shows everything: grade, sharpening, Might, mounted gems, masterwork, and stats.
Clans
Clans got noticeably roomier at every level: from 13 slots at level one to 65 at level ten.
A join setting appeared: open clan, approval required, or invite only. Restricting the entrance unlocks at clan level 5, below that a clan is always open.
A clanmate's card shows their treasury contribution instead of a rating.
Direct messages
A chat button appeared in the clan roster, in applications, and on the character profile. One tap and you are in a direct conversation.
Shop and chests
The shop showcase is split into departments: chests, weapons, armor, bundles, and everything else.
There is no separate chest page anymore — chests live in the shared showcase.
The shop also carries great-value starter packs, available in limited quantity.
SP potions
SP potions were added to the DC chest drop.
And they now occasionally drop from monsters on the hunt.
Knowledge base and news
We now have a Knowledge base, linked directly from the Account tab and from chat.
Next to it opened a "News and updates" section — what changed in the game.
Web version
The hunt on a large screen no longer squeezes into a narrow column: the location map and the fight scene take the full width, and the fight itself looks far better.