The main screen is now your fighter. The character, equipment, and stats stay in front of you. The separate equipment screen is gone: gear lives here.
Navigation
Five sections sit along the bottom: Progress, Ratings, Play, Clans, and Shop.
- Play: Arena, Hunt, Bosses, Territories.
- Progress: Quests, Forge, Chests, Skills.
- Ratings: Clans, Records, Draw, Tournaments.
- Clans: My clan, Chat, Members, Progress, AFK farm.
A spark in the navigation shows where an action or a reward is waiting: a skill to learn, a chest to open, an item to craft or ascend, or quest rewards still unclaimed. The menu shows how many Arena fights, hunt energy, and bone keys you have left. The daily quest card is there too, under Progress.
Hunt
Combat was rebuilt. The monster's name and health bar sit right above it. Every consumable is in one sheet: HP potions, summon scrolls, and buffs.
A summon scroll no longer waits for the next hunt. If a hunt is already running, the next monster weaker than the summoned rarity is replaced at once.
Stamina can be refilled by any amount up to the cap, and a stamina elixir can be used from the same place. Fight history opens from the location map.
Arena
You can switch characters in the lobby, on the character bar at the bottom. The character on stage can be rotated. Fight history is shared with the hunt.
Clans
The leader and officers pin one message, and it stays above the chat. A Jump to new messages button is in, and the feed no longer snaps back while you scroll.
If a fighter character is deleted, they leave the clan position on their own, with no daily cooldown.
Skeleton Raid and the shop
Skeleton Raid pays more: raid EXP went from 1,000 to 4,000, and SP from 500 to 3,000.
The shop had Mammon's Gift for smiths: a Dwarf Chisel and 26,000 SP for 199 ₽ instead of 1,199 ₽. Up to 7 purchases, no more than one a day.