The VIP Card is a paid subscription measured in days. It grants no items, and the only separate mode it unlocks is the background hunt. Beyond that it strengthens almost everything you already do, and softens your losses.
What it gives
| What changes | By how much |
|---|---|
| Experience before level 80 | +50% |
| Experience after 80, in ranks | +10% |
| SP | +10% |
| DC from arena fights | +10% |
| Losses on an arena defeat | halved |
| Stats while defending | +10% |
| Arena fight reserve | 12 instead of 10 |
| Hunt stamina regeneration | 1.2× faster |
| DC and SP from hunting | +10% |
| Hunt revival price | 20% cheaper |
| Background hunt | unlocks at fighter level 40 |
| Auras | the slot unlocks |
The heaviest item here is half again as much experience until the fighter reaches level 80. That is where the card pays for itself fastest: it shortens the longest stretch of the road.
What it costs
| Duration | Price |
|---|---|
| 1 day | 15 Stars |
| 10 days | 135 Stars |
| 30 days | 400 Stars |
Days stack: buying more time while the card is active adds to what is left rather than replacing it. A one-day card also turns up among chest rewards from time to time.
The card cannot be sold — it can only be used.
When it expires
Nothing burns and nothing is taken away. The arena reserve returns to 10, the multipliers stop applying, and background hunting is no longer available.
Your chosen aura stops being displayed but stays yours, and it returns on its own as soon as the card is active again.