The VIP Card is a paid subscription measured in days. It grants no items and unlocks no separate modes: instead it strengthens almost everything you already do, and softens your losses.
What it gives
| What changes | By how much |
|---|---|
| Experience before level 80 | +50% |
| Experience after 80, in ranks | +10% |
| SP | +10% |
| DC from arena fights | +10% |
| Losses on an arena defeat | halved |
| Stats while defending | +10% |
| Arena fight reserve | 12 instead of 10 |
| Hunt stamina regeneration | 1.2× faster |
| DC and SP from hunting | +10% |
| Hunt revival price | 20% cheaper |
| Auto-hunt | no 20-minute daily limit |
| Auras | the slot unlocks |
The heaviest item here is half again as much experience until the fighter reaches level 80. That is where the card pays for itself fastest: it shortens the longest stretch of the road.
What it costs
| Duration | Price |
|---|---|
| 1 day | 15 Stars |
| 10 days | 135 Stars |
| 30 days | 400 Stars |
Days stack: buying more time while the card is active adds to what is left rather than replacing it. A one-day card also turns up among chest rewards from time to time.
The card cannot be sold — it can only be used.
When it expires
Nothing burns and nothing is taken away. The arena reserve returns to 10, the multipliers stop applying, and auto-hunt is capped at 20 minutes a day again.
Your chosen aura stops being displayed but stays yours, and it returns on its own as soon as the card is active again.