Work on the tower modules and the Olympiad expansion continues. That release is next week.
Changes
- Clan Hunt statistics are expanded.
- Clan officers have their own chat.
- Each officer can be given a rank, with a description for that rank.
- The clan now shows expanded stats for every member, with usefulness charts.
- Clan Hall buffs now include DC in their price.
- A bid on a Clan Hall in the last 10 minutes extends the auction by 10 minutes from that bid.
- The diadem and the Clan Hall lobby are visible to anyone who visits a character's lobby as a guest.
- Buying VIP no longer resets hunt attempts that were bought with rations.
- Arena fights no longer fail to start because of stuck buffs.
- Characters load faster when you have three or more and their inventories had grown too large.
- The growth boost is improved. It now lasts until level 80 and covers two characters. The third gets a partial boost until level 61, and after that it costs Lunar.
- Territory capture battles are reworked. A battle now holds up to 7 fighters. Winning the battle grants points, and each separate PvP win inside the battle grants points too. After the battle the territory boss appears for both clans, but the losing side earns 20% fewer points from activity while farming the boss.
- The bonus for buying Lunar from 3000 onward is higher.
- You can buy Lunar for a friend.
- Scrolling on the clan management page is fixed.
- Random buffs and debuffs can be applied automatically before an arena fight.
- Skeleton Raid farming is twice as fast.
- Clan boss farming on desktop no longer presses the wrong buttons during a combo.