Towers and the wider Olympiad were still in progress in this update. Here is what reached the game on 1 October.
Clans
Clan Hunt statistics are wider. Officers have their own chat, and each officer can be given a rank and a short description.
Every member has a detailed record with usefulness charts. Scrolling on the clan management page is fixed.
Clan halls
Clan-hall buffs now include DC in their cost. A bid in the last 10 minutes extends the auction by another 10 minutes from that bid.
The circlet and the clan-hall lobby are visible to anyone who visits a character lobby as a guest.
Hunt and Arena
Buying VIP no longer resets hunt attempts bought with rations.
Arena fights start again when a fighter was stuck with leftover buffs. Before a fight you can spend random buffs and debuffs automatically.
Skeleton Raid farming is twice as fast. On desktop, a combo against the clan boss no longer hits the wrong buttons.
Progression
The progression boost lasts through level 80 and fully covers two characters. On a third character it works in part, through level 61, and after that it costs Lunar.
Loading no longer drags when you have three or more characters because of oversized inventories.
Territories
Territory battles are rebuilt. A fight holds up to 7 fighters. Points come from the overall victory and from each separate PvP win inside the battle.
After the battle the territory boss appears for both clans. The losing clan gets 20% fewer points for activity while farming that boss.
Lunar
The bonus for buying Lunar is higher from 3,000 upward. Lunar can be bought for a friend.