Enchanting makes weapons and armor stronger. Each attempt consumes one scroll and always raises the item's enchant level, so there is no chance of failure.
Scroll types
| Scroll | Enchant gain | Cost |
|---|---|---|
| Normal | +5 | 100 for 2,000 DC |
| Blessed | +10 | 100 for 5 Stars |
| Star | +10,000 | 1 for 50 Lunar, up to 100 per buy |
Normal and Blessed scrolls are suited to steady progress, while a Star scroll adds +10,000 at once. Scrolls are the only resource enchanting consumes: without one, enchanting cannot continue.
How grades work
An item's grade is based on its enchant level:
| Grade | Enchant level |
|---|---|
| NG | 0–10,499 |
| D | 10,500–22,249 |
| C | 22,250–35,249 |
| B | 35,250–49,499 |
| A | 49,500–65,534 |
| S | 65,535 |
The maximum enchant level is 65,535. Further attempts provide no increase.
A grade decides not only how strong an item is, but also when it can be worn at all:
| Grade | Character level |
|---|---|
| NG | from 1 |
| D | from 20 |
| C | from 40 |
| B | from 52 |
| A | from 61 |
| S | from 76 |
You may enchant an item past your own level, but you cannot wear it: until the character catches up, the item stays in the inventory.
From level 76 enchanting lives inside the Forge, and forged items follow different rules. Their ceiling is the boundary of the current grade rather than 65,535, and it is raised by Ascension instead of scrolls: that requires materials and a blacksmith skill. At the ceiling the scroll is not consumed, and if less room is left than the scroll grants, the surplus burns — the game warns about this in advance. The grade of a forged item also rises only through Ascension.
Why grades matter
Stronger weapons and armor improve a fighter's prospects in the arena. Joining a clan requires all five slots filled — grade NG or above is enough. More scrolls can be found through hunting, clan AFK, and the shop.