Enchant World Play
ruenes

Character development

Enchanting

Scrolls improve weapons and armor without failure, while enchant level determines grade.

Enchanting makes weapons and armor stronger. Each attempt consumes one scroll and always raises the item's enchant level, so there is no chance of failure.

Scroll types

ScrollEnchant gainCost
Normal+5100 for 2,000 DC
Blessed+10100 for 5 Stars
Star+10,0001 for 50 Lunar, up to 100 per buy

Normal and Blessed scrolls are suited to steady progress, while a Star scroll adds +10,000 at once. Scrolls are the only resource enchanting consumes: without one, enchanting cannot continue.

How grades work

An item's grade is based on its enchant level:

GradeEnchant level
NG0–10,499
D10,500–22,249
C22,250–35,249
B35,250–49,499
A49,500–65,534
S65,535

The maximum enchant level is 65,535. Further attempts provide no increase.

A grade decides not only how strong an item is, but also when it can be worn at all:

GradeCharacter level
NGfrom 1
Dfrom 20
Cfrom 40
Bfrom 52
Afrom 61
Sfrom 76

You may enchant an item past your own level, but you cannot wear it: until the character catches up, the item stays in the inventory.

From level 76 enchanting lives inside the Forge, and forged items follow different rules. Their ceiling is the boundary of the current grade rather than 65,535, and it is raised by Ascension instead of scrolls: that requires materials and a blacksmith skill. At the ceiling the scroll is not consumed, and if less room is left than the scroll grants, the surplus burns — the game warns about this in advance. The grade of a forged item also rises only through Ascension.

Why grades matter

Stronger weapons and armor improve a fighter's prospects in the arena. Joining a clan requires all five slots filled — grade NG or above is enough. More scrolls can be found through hunting, clan AFK, and the shop.