The Forge opens at level 76 and changes the usual order of things. Before it, an item grade rose on its own: collect enough enchanting points and it steps up. Forged items do not work that way.
How a forged item differs from a shop item
| Shop item | Forged item | |
|---|---|---|
| Grade growth | automatic, by enchant points | only through Ascension |
| Enchant ceiling | the whole scale | the boundary of the current grade |
| Gems | one built in, of the weakest rank | its own socket, plus new ones from Ascensions |
| Who forged it | — | stays in the item description forever |
A shop item remains the bottom of the scale — everything else is measured from it.
The cycle
- Get a blueprint. Hunt monsters, bosses, and raids drop them — the rarer the enemy, the better the chance.
- Forge a blank. Forging consumes the blueprint and materials, and roughly half the attempts break — the materials burn. The Reliable Forging skill raises the success rate.
- Set the first gem on the anvil. Until then the item cannot be equipped: a blank without a stone does not go into battle.
- Enchant with scrolls up to the grade ceiling.
- Once you hit the ceiling, gather materials for Ascension. It raises the grade, can never fail, and sometimes adds a new gem socket.
- Repeat, all the way to S grade.
Enchanting and hunting start feeding each other: points without materials hit a wall, and materials without points sit as dead weight.
Gems
A gem is not an item: it never sits in your inventory and is created straight inside the socket. Both the stat type and the rank are decided by the server — you do not pick them.
The rank is rolled on the anvil along a scale from D up to legendary. The scale on screen is honest: it shows the real odds of your blacksmith, and progress in the Jeweller branch is visible right in its segments.
Gems are what give an item its extra stats — HP, speed, crit, accuracy and the rest. Without them a weapon has only damage, and armor only defense.
Breaking a gem
If the stone you rolled is a poor fit, you can break it and free the socket for a new roll. That takes two things: the Stonebreaker skill at the right level and Dwarven Chisels. The higher the rank of the stone, the more chisels the operation costs.
Each Stonebreaker level unlocks its own rank: the first breaks D, the fifth breaks S. A legendary stone cannot be broken at any level.
Dwarven Chisels drop from the Lunar chest — that is their only source, so it is worth counting your stock in advance.
The blacksmith is a character
The craft, its practice, and its skills live on a specific fighter, while blueprints, materials, and finished items live on the account. An account with several fighters therefore ends up with several blacksmiths of different specialities sharing one warehouse.
There are eleven crafts: nine weapon types plus physical and magical armor. Practice accumulates from creative operations with that type and raises the craft level, and with it the access to skills and the master title shown in your profile.