Enchant World Play
ruenes

Activities and battles

Bosses

Skeleton Raid is available at any time, while Territory Guardian opens only to a clan that earns access through territory wars.

Enchant World has two distinct boss formats. You can enter Skeleton Raid at any time with a group of three. Territory Guardian belongs to territory wars and is available only to the clan that has earned the right to fight it.

Skeleton Raid

Skeleton Raid has no schedule: its room can be opened at any time. Starting a battle requires a group of three; every participant needs a key and an Arena fighter of at least level 20.

The boss is always defeated. Team mistakes do not take the victory away, but they extend the battle and affect the final loot. Keys come from daily quests: one for logging in, one for 40 hunt kills, and one for winning a raid with a full clan party. The clan quest returns the key it costs, so a full clan party gets a free repeat run.

Territory Guardian

Territory Guardian is a clan-war boss, not a world boss open to everyone. The right to face it goes to the clan that wins the evening roster battle. Taking part earns territory capture points for the clan, so the encounter cannot be entered without access earned in the war. The game shows the current time of its next appearance.