Quests provide a clear next goal and reward activities that already support progress: enchanting, hunting, arena battles, and clan participation. The current selection is always shown in the game.
Daily quests
Once a reward is claimed, a daily quest returns after 24 hours. Daily objectives include logging in, taking part in Skeleton Raid or Territory Guardian, arena battles, defeating an opponent of a higher level, 40 hunting kills, making a clan donation, and completing Skeleton Raid with a full clan group.
Seasonal quests and chains
Seasonal quests can be completed once before their listed expiry date. When that date passes, the quest leaves the list, but any rewards already received remain yours.
Quest chains unlock in order, with each completed stage opening the next. These include the NG-to-S gear progression and the tutorial. Progress beyond the current requirement carries over to the next stage.
Rewards and an efficient route
Quest rewards usually include DC, scrolls, and items, with an occasional choice of armor or a card frame. Quests do not award Stars.
Bone Keys deserve a separate mention: daily quests are their main source. One key comes from logging in, one from 40 hunt kills, and one from winning Skeleton Raid with a full clan party โ up to three keys a day.
Most daily objectives fit naturally around enchanting, hunting, and the arena. Clan quests are available only after joining a clan.