Enchant World Play
ruenes

Rewards and purchases

Items and Consumables

Consumables support hunting and arena battles, extend temporary effects, and unlock specific activities.

The Enchant World inventory holds more than equipment and materials. It also contains consumables for different situations: some restore health or improve rewards during a hunt, others grant extra battles and protection in the arena, and a few work in both modes.

Useful consumable categories

Items with several variants show their exact strength and duration in the inventory. This table gives a quick overview of what each family does.

For Hunt

ItemWhat it does
Health potionHealth PotionRestores health during an active hunt. No more than ten potions of any kind can be used per run.
Endurance ElixirEndurance ElixirTemporarily speeds up stamina recovery.
Hunter's InstinctHunter's InstinctIncreases base rewards and scroll drops from regular monsters.
Iron Skin TonicIron Skin TonicTemporarily reduces incoming damage.
Second WindSecond WindGrants one free revive in the current or next hunt.
Summon ScrollSummon ScrollRaises the rarity of one starting monster in the next hunt.

For Arena

ItemWhat it does
Battle RationBattle RationAdds extra battles to the selected fighter.
Concentration PotionConcentration PotionAdds a charge for manually choosing a combat stance.
Rematch TokenRematch TokenAllows a free rematch or additional battle.
Mercy ContractMercy ContractProtects rewards and rating from the next defeat.
Shadow WardShadow WardTemporarily hides your fighters from matchmaking and direct attacks.
Arena BuffArena BuffGrants a random boost of the corresponding level when opened.

For progression and special activities

ItemWhat it does
Blood PactBlood PactTemporarily increases XP earned in Arena and Hunt.
Spirit DraughtSpirit DraughtTemporarily increases SP and clan rewards.
SP PotionSP PotionImmediately grants the stated amount of SP to the selected fighter.
Enchant ScrollEnchant ScrollUsed on the equipment enchanting screen.
Bone KeyBone KeyGrants entry to the group Skeleton Raid. Each participant needs a key and an Arena fighter of at least level 20.

Entering the Skeleton Raid lobby does not consume the Bone Key. It is spent only after the party has formed and everyone confirms the battle. See bosses for more about the activity.

How to use an item

Open the inventory and select the item you need. Its details will show a Use button whenever the consumable can be activated. If the effect belongs to a particular fighter, the app will ask you to choose one. When a requirement is not met—for example, when opening a health potion outside an active hunt—the item remains in your inventory.

Two items work differently: Second Wind and the Rematch Token cannot be activated in advance. They have no Use button — they are applied on the spot, in the death window on a hunt and on the screen of a lost arena fight. In the inventory they carry only a hint about where they help.

Enchant World items and Destorus server items are separate. Mini App consumables are activated in the Enchant World inventory and affect its game modes. Destorus boxes, books, and other server items are intended for the game server: they cannot be opened, activated, or sold as regular consumables in the Mini App.

Using stacks and timed effects

Arena buff packs, battle rations, and timed boosts allow you to choose one, five, ten, or the whole available stack. A stack of buff packs grants several random boosts, rations add the matching number of battles, and identical timed effects add their durations together.

Each timed effect can hold no more than 12 hours. If the selected stack would exceed this limit, no items are consumed. An effect of a different strength does not stack with the current one: the app asks for confirmation before replacing it, and any remaining time on the old effect is lost.

What you can sell

The sell button only appears on items that can be exchanged for DC. Most hunt and arena boosts, battle rations, buff packs, and cosmetic-unlocking runes can be sold. You can select one, five, ten, or the entire stack.

The price per item follows rarity: 500 DC for common, 1,000 DC for uncommon, 3,000 DC for rare, 5,000 DC for epic, and 10,000 DC for legendary.

Enchanting scrolls, hunt health potions, the Bone Key, VIP Card, and the tournament customization chest cannot be sold. Destorus server items are also excluded. If an item has no Sell button, it cannot be exchanged for DC.