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Clans and territories

Clan Hunt

Once a week the clan fights a shared boss: everyone's damage fills one HP bar, and rewards split between the treasury and the raiders who showed up.

Clan Hunt is a shared weekly raid for your clan. There is one HP bar for everyone: every hit from any clanmate weakens the same boss. It is not the seven-minute Hunt against field monsters, and it is not a trio in Skeleton Raid. You open it from the clan home, climb a chain of raid bosses, and share the haul between the treasury and the players who actually attacked.

How to enter

The hunt screen is open to any clan: the boss, the ranking and the rewards are visible right away. Attacking requires a clan of at least 10 members. Below that the button stays closed and the game says you need ten people.

You need an active clan fighter and a Raid Key — the same item used for Skeleton Raid. One key opens the bosses for the whole day, and all three attacks that day are free. Keys come mostly from daily quests, and sometimes from Hunt and chests; see Items for the full picture.

Each member has 3 attempts per day, all unlocked at once. The limit resets every day at 00:00 GMT+3.

Your first attack of the cycle binds you to that clan. If you switch clans afterward, you cannot attack the new clan's hunt until your current cycle ends.

The week and the bosses

The clan week starts with the first attack and runs for 7 days. Until somebody attacks, the timer does not move: you can still look at the boss, the ranking and the rewards. The ladder resets to the first boss. Boss HP is sized to the clan roster at the moment of that first attack: a strong roster gets a tougher bar, a small one a lighter one. Joining later or leaving does not change that bar until the next cycle.

Three named bosses come in order. The further the stage, the richer the shared and personal rewards for cleared HP shares.

StageBossLocation
1Grotto ChieftainCave
2Grove ColossusAncient forest
3Camp PrefectOrc camp

After the third boss the week is closed — the ladder is done and the clan waits for the next cycle.

The HP bar marks thresholds at 25% / 50% / 75% damage and the kill. DC and Clan Points go into the treasury as soon as the clan clears a share of the boss HP. Personal loot goes to players who hit that boss: if that HP share was cleared without you, you still claim the reward after your own attack on him.

The fight

An attack gives you 36 presses. A prompt shows what to press next, and every step allows about one second.

Every correct press extends your streak: the first hit lands at ×1.1, the second at ×1.2 and so on up to ×2.0 on the tenth. From there the multiplier holds at the cap until you miss.

A wrong press or a missed step burns that hit — it deals no damage — and resets the streak to zero. The boss also strikes back: after six failures the fighter falls and the attempt ends.

A separate button gives you a heal. It costs no hit and does not reset the streak, and it recharges every 5 of your own hits — but you have to fit both the heal and the correct step into the same second.

Damage follows your fighter's damage stat: what the character sheet says is what lands on the boss, multiplied by the skill you used. Levelled skills hit noticeably harder.

Rewards

The rewards tab has four groups. Unclaimed daily-attack rewards expire at 00:00 GMT+3.

Attacks today

AttackDC
1st5,000
2nd10,000
3rd15,000

Boss damage stages

On the first boss the treasury receives 40,000 / 80,000 / 160,000 / 400,000 DC and 200 / 300 / 400 / 1,200 Clan Points for 25%, 50%, 75%, and the kill. Raiders who hit that boss get personal DC, enchant scrolls, forge materials and one themed item at every mark: an arena buff, a hunt health potion, a blueprint chest and an SP potion. Later stages pay more to both sides: the second boss pays one and a half times the first, the third twice.

Forge materials are handed out in pairs of the same rarity, exactly as they are spent. The first boss gives only common ones, the second adds uncommon, the third rare. A full ladder yields exactly what it costs to take two weapons from NG to S.

Killing the third boss grants everyone who hit him an extra 10 Lunar.

Daily top

The daily top is settled every day at 00:00 GMT+3.

RankDCMaterial chestsArena buffs
190,00039
260,00026
330,00013

Weekly top

The weekly top is paid at the end of the cycle.

RankDCArena buffs IISP potion
1180,000910,000
2120,00065,000
390,00033,000

Clan Hunt fits the rest of clan life well: the treasury grows for levels and territory wars, and you still need keys for Skeleton Raid. Just keep the modes apart — regular Hunt is about stamina and seven minutes; Clan Hunt is about one shared bar and a week.