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Clans and territories

Territory wars

Clans register from Monday, fight for a territory until Sunday evening, and then defend its vault.

Territory wars are a clan competition for control of lands on the map. You must belong to a clan to take part.

How the week unfolds

All times are in Moscow time (MSK).

  1. Registration opens on Monday at 00:00. Until Friday at 21:00, a leader or officer can register the clan for one territory or withdraw its application.
  2. Registration closes and the war begins on Friday at 21:00. Clans start earning points from that moment.
  3. On Friday at 22:00, the two clans leading at that time enter the first squad battle. The winner gains access to Territory Guardian on Saturday.
  4. On Saturday at 20:00, the current top two clans enter the second squad battle. Its winner gains access to Territory Guardian on Sunday.
  5. The war ends on Sunday at 21:00. The clan in first place by points controls the territory for the following week.

For each evening battle, a leader or officer chooses a squad of 3–5 fighters. If there is no saved squad or it contains fewer than three fighters, the game automatically selects suitable clan members. The territory's previous owner begins the new war with a point penalty.

How to earn points

You earn points by:

Territory Guardian access applies on the corresponding day only to the clan that won the previous evening's squad battle. While the war is active, members of that clan can fight the boss and earn additional war points. Access to the boss on Sunday remains valid after the war ends at 21:00. Read more about Territory Guardian and the permanently available Skeleton Raid in Bosses.

Rewards and where the tax goes

The territory owner receives more AFK rewards and encounters rare monsters more often. In addition, 15% of the DC earned by defeated clans while hunting in that location is transferred to the territory vault.

During the following week, from Monday to Thursday, 19:00–22:00, defeated clans can challenge the owner in the war arena. There are no Friday raids: at 21:00 the holding ends, the territory goes neutral, and a new capture begins. In each evening raid, the best attacking clan's score is compared with the defenders' score. If an attacking clan earns more points, the entire vault moves to its treasury and tax starts accumulating again. If the defenders prevail, the DC remains in the vault. Any balance left when ownership ends is transferred to the owner's treasury.

During an active war, personal Clan Points can buy a golem that immediately adds 200 points to the clan, with no more than three clan purchases every 5 hours. A pig prevents one or two selected enemy characters from attacking in the war arena for 3 hours; each player can make this purchase once every 5 hours. Check the shop for current prices and availability.