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Character development

Fighter: Race, Class, and Skills

From your first race choice to class mastery, here is what shapes an Enchant World fighter.

Your fighter is a separate character built for the Arena and Hunt. Their style takes shape over time: race and damage type establish the foundation, while class, skills, and suitable equipment define how they perform.

Creating your fighter

Creation begins with a unique name, gender, race, and damage type. Gender is purely cosmetic. You can choose Human, Elf, Dark Elf, Orc, or Dwarf; every race except Dwarf can follow either a physical or magical path, while Dwarves are limited to physical damage.

Race sets the starting spread of six attributes: STR, DEX, CON, INT, WIT, and MEN. Each race has a different profile, favoring qualities such as health and defense, speed, accuracy, or critical attacks. This foundation and your damage type are permanent choices.

Your first fighter slot is free, and you can unlock up to 5 slots in total. Extra slots let you develop different characters and explore other combinations of race, damage path, and class.

Class and equipment

At level 20, you choose a class. A physical fighter can become a Warrior, DD, or Archer; a magical fighter can become a mage-DD or healer. The choice depends on race: Orcs have no Archer, and Dwarves can only choose Warrior or DD.

Each class has its own familiar weapons:

Before choosing a class, matching the weapon's physical or magical damage path is enough. After level 20, weapons intended for your class are the better choice. You may equip a mismatched item, but it will be less effective in battle.

Armor uses 4 slots: body, helmet, gloves, and boots. Weapons and armor progress through NG, D, C, B, A, and S grades. Physical sets offer stronger protection from physical attacks, while magical sets favor magical defense. The enchanting guide explains how equipment grows through these grades.

SP and skills

Skills are available from level 1 and divided into three paths:

A new fighter starts with 4,000 SP. Each new level grants another 1,500 SP, and more can be earned through Arena battles and defeating monsters in Hunt. Higher skill levels become available as the fighter grows, so it helps to decide what fits your style: survivability, active abilities, core attributes, or mastery of a favorite weapon.

Arena puts your completed build against other fighters, while Hunt provides XP, SP, and equipment for further progress. Regular leveling ends at level 80, but future XP advances the fighter through the rank system.